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// Options
let showGradiant = true; // Show underlying gradient
let showSquares = false; // Show squares
let incrementZ = true; // Increment 'time' or just create a static
let resolution = 18; // Change simulation resolution
let field = [];
let cols, rows;
let noise;
let increment = 0.1;
let zoff = 0;
function setup() {
createCanvas(700, 700);
noise = new OpenSimplexNoise(Date.now());
cols = 1 + width / resolution;
rows = 1 + height / resolution;
for (let i = 0; i < cols; i++) {
let k = [];
for (let j = 0; j < rows; j++) {
k.push(0);
}
field.push(k);
}
}
function draw() {
background(0);
let xoff = 0;
for (let i = 0; i < cols; i++) {
xoff += increment;
let yoff = 0;
for (let j = 0; j < rows; j++) {
// Use Z-Off as a way to see changes through time
field[i][j] = float(noise.noise3D(xoff, yoff, zoff));
yoff += increment;
}
}
if (incrementZ) {
zoff += 0.02;
}
if (showGradiant) {
for (let i = 0; i < cols; i++) {
for (let j = 0; j < rows; j++) {
fill(field[i][j]*255);
noStroke();
rect(i*resolution, j*resolution, resolution, resolution);
}
}
}
for (let i = 0; i < cols - 1; i++) {
for (let j = 0; j < rows - 1; j++) {
let x = i * resolution;
let y = j * resolution;
let state = getState(
ceil(field[i][j]),
ceil(field[i + 1][j]),
ceil(field[i + 1][j + 1]),
ceil(field[i][j + 1])
);
// Interpolate
let a_val = field[i][j] + 1;
let b_val = field[i + 1][j] + 1;
let c_val = field[i + 1][j + 1] + 1;
let d_val = field[i][j + 1] + 1;
let a = createVector();
let amt = (1 - a_val) / (b_val - a_val);
a.x = lerp(x, x + resolution, amt);
a.y = y;
let b = createVector();
amt = (1 - b_val) / (c_val - b_val);
b.x = x + resolution;
b.y = lerp(y, y + resolution, amt);
let c = createVector();
amt = (1 - d_val) / (c_val - d_val);
c.x = lerp(x, x + resolution, amt);
c.y = y + resolution;
let d = createVector();
amt = (1 - a_val) / (d_val - a_val);
d.x = x;
d.y = lerp(y, y + resolution, amt);
if (showSquares) {
stroke(255, 50);
strokeWeight(2);
noFill();
square(x, y, resolution);
}
stroke(255);
strokeWeight(2);
switch (state) {
case 1:
drawLine(c, d);
break;
case 2:
drawLine(b, c);
break;
case 3:
drawLine(b, d);
break;
case 4:
drawLine(a, b);
break;
case 5:
drawLine(a, d);
drawLine(b, c);
break;
case 6:
drawLine(a, c);
break;
case 7:
drawLine(a, d);
break;
case 8:
drawLine(a, d);
break;
case 9:
drawLine(a, c);
break;
case 10:
drawLine(a, b);
drawLine(c, d);
break;
case 11:
drawLine(a, b);
break;
case 12:
drawLine(b, d);
break;
case 13:
drawLine(b, c);
break;
case 14:
drawLine(c, d);
break;
}
}
}
}
function getState(a, b, c, d) {
return a * 8 + b * 4 + c * 2 + d * 1;
}
function drawLine(v1, v2) {
line(v1.x, v1.y, v2.x, v2.y);
}