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let b;
let b2;
let gravity = 1;
function setup() {
createCanvas(400, 400);
b = new ball(width/2, 10, 0.3, 2, 3);
b2 = new ball(width/4, 10, 0.5, 0.2, 3);
//frameRate(2);
}
function draw() {
background(0)
b.update(gravity);
b2.update(gravity);
b.collide(b2)
}
function mousePressed() {
b.x = mouseX;
b.y = mouseY;
}