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30
var yspeed
var speed = 1
var walk = 0
var jump = 200
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
rect(walk,jump,30,30)
if (mouseIsPressed){
}
if (keyIsPressed){
yspeed = yspeed + 1
}
walk = walk + speed
jump = jump + yspeed
if (walk > width) {
speed = -1
}
if (walk < 0) {
speed = 1
}
}