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let x = 200;
let y = 200;
let directions = [0, 1, 2, 3];
let direction;
let travel = 2;
function setup() {
createCanvas(400, 400);
background(42);
}
function draw() {
strokeWeight(2);
point(x, y);
direction = random(directions);
stroke(255);
switch (direction) {
case 0:
x += travel;
break;
case 1:
x -= travel;
break;
case 2:
y += travel;
break;
case 3:
y -= travel;
break;
}
}