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function setup() {
createCanvas(1020, 1020);
var bgc = random(0, 255);
background(bgc);
}
let sksize = 10;
let recloc = 0;
function draw() {
if (recloc < 1030) {
rect(0, recloc, 1020,30);
recloc++;
} else {
recloc = 0;
}
noStroke();
fill(mouseX / 4, mouseX / 6 + mouseY /6, mouseY / 4, 100);
}