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function setup() {
createCanvas(400, 400,WEBGL);
}
function draw() {
background(128,128,0);
for (let i = 0; i < 100; i++) {
let r = random(50);
stroke(r * 5);
line(50, i, 50 + r, i);
}
fill(0,random,255)
if(mouseIsPressed){
rotateX(frameCount * 0.1);
rotateY(frameCount * 0.1 * random(0,100));
}else{
rotateX(1.5);
rotateY (3.1);
}
torus(100,40,);
// rotateX(1.5);
//rotateY(2.5);
var x = 100;
while(x<width){
ellipse(mouseX,x,40,40);
x = x + 50;
}
plane(160,160,10,20)
}