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function setup() {
createCanvas(800, 800);
frameRate(1);
pixelDensity(2)
vn2 = 0.0001;
vn = 0.004;//
noFill()
}
function draw() {
background(0);
random(0.004,0.01);
let s1 = random(2e9);
let s2 = random(2e9);
strokeWeight(1)
for(let i=0;i<100000;i++){
x=random(width);
y=random(height);
let n = noise(s1+x*vn2,y*vn2)
stroke(255,n*255)
circle(noise(s1+x*vn,y*vn)*width,noise(s2+x*vn,y*vn)*height,n*2)
}
noLoop();
}