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// The Nature of Code
// Daniel Shiffman
// http://natureofcode.com
let particleA;
let particleB;
function setup() {
createCanvas(640, 360);
particleA = new Particle(320, 60);
particleB = new Particle(320, 300);
}
function draw() {
background(255);
particleA.collide(particleB);
particleA.update();
particleB.update();
particleA.edges();
particleB.edges();
particleA.show();
particleB.show();
// let speedA = particleA.velocity.mag();
// let speedB = particleB.velocity.mag();
// let kinA = 0.5 * particleA.mass * speedA * speedA;
// let kinB = 0.5 * particleB.mass * speedB * speedB;
// console.log(kinA + kinB);
}