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// The Coding Train / Daniel Shiffman
// Video: https://youtu.be/k2FguXvqp60
let angle = 0;
function setup() {
createCanvas(400, 300, WEBGL);
}
function draw() {
let dx = mouseX - width / 2;
let dy = mouseY - height / 2;
let v = createVector(dx, dy, 0);
v.div(100);
ambientLight(0, 0, 255);
directionalLight(255, 0, 0, v);
//pointLight(255, 0, 0, 200, 0, 0);
background(175);
rotateX(angle);
rotateY(angle * 0.3);
rotateZ(angle * 1.2);
noStroke();
ambientMaterial(255);
//fill(0, 0, 255);
torus(100, 25);
angle += 0.03;
}