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// send one byte from arduino to P5 with webSerial
// based on Tom Igoe's lab examples
const serial = new p5.WebSerial();
let portButton;
let inData =0;
let posX = 0,
posY = 0,
step = 10;
function setup() {
createCanvas(400, 300);
allSerialStuff();
}
function draw() {
posX += step;
if (posX > width) {
posX = 0;
posY += step;
if (posY > height) posY = 0;
}
fill(inData);
rect(posX, posY, step, step);
}
function serialEvent() {
inData = Number(serial.read());
}
/*
// Arduino Code
void setup() {
Serial.begin(9600);
}
void loop() {
int analogValue = analogRead(A0);
byte byteToSend = map (analogValue, 0, 1023, 0, 255);
Serial.write(byteToSend);
delay(50);
}
*/
function allSerialStuff() {
if (!navigator.serial) {
alert("WebSerial is not supported in this browser. Try Chrome or MS Edge.");
}
// check for any ports that are available:
serial.getPorts();
// if there's no port chosen, choose one:
serial.on("noport", makePortButton);
// open whatever port is available:
serial.on("portavailable", openPort);
// handle serial errors:
serial.on("requesterror", portError);
// handle any incoming serial data:
serial.on("data", serialEvent);
serial.on("close", makePortButton);
// add serial connect/disconnect listeners:
navigator.serial.addEventListener("connect", portConnect);
navigator.serial.addEventListener("disconnect", portDisconnect);
}
// if there's no port selected,
// make a port select button appear:
function makePortButton() {
// create and position a port chooser button:
portButton = createButton("choose port");
portButton.position(10, 10);
// give the port button a mousepressed handler:
portButton.mousePressed(choosePort);
}
// make the port selector window appear:
function choosePort() {
if (portButton) portButton.show();
serial.requestPort();
}
// open the selected port, and make the port
// button invisible:
// open the selected port, and make the port
// button invisible:
function openPort() {
// wait for the serial.open promise to return,
// then call the initiateSerial function
serial.open().then(initiateSerial);
// once the port opens, let the user know:
function initiateSerial() {
console.log("port open");
}
// hide the port button once a port is chosen:
if (portButton) portButton.hide();
}
// pop up an alert if there's a port error:
function portError(err) {
alert("Serial port error: " + err);
}
// read any incoming data as a string
// (assumes a newline at the end of it):
// try to connect if a new serial port
// gets added (i.e. plugged in via USB):
function portConnect() {
console.log("port connected");
serial.getPorts();
}
// if a port is disconnected:
function portDisconnect() {
serial.close();
console.log("port disconnected");
}
function closePort() {
serial.close();
}