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const {Engine, World, Bodies, Mouse, MouseConstraint, Constraint} = Matter;
let board = [
['', '', ''],
['', '', ''],
['', '', ''],
];
let players = ['X', 'O'];
let currentPlayer;
let available = [];
let w;
let h;
function setup() {
createCanvas(400, 400);
engine = Engine.create();
world = engine.world;
w = width / 3;
h = height / 3;
frameRate(3);
currentPlayer = floor(random(players.length));
for (let j = 0; j < 3; j++) {
for (let i = 0; i < 3; i++) {
available.push([i, j]);
}
}
}
function equals3(a, b, c) {
return (a == b && b == c && a != '');
}
function checkWinner() {
let winner = null;
stroke(0, 250, 0);
// horizontal
for (let i = 0; i < 3; i++) {
if (equals3(board[i][0], board[i][1], board[i][2])) {
winner = board[i][0];
line((i * w) + (w / 2), 0, (i * w) + (w / 2), height);
}
}
// Vertical
for (let i = 0; i < 3; i++) {
if (equals3(board[0][i], board[1][i], board[2][i])) {
winner = board[0][i];
line(0, (i * w) + (w / 2), width, (i * w) + (w / 2));
}
}
// Diagonal
if (equals3(board[0][0], board[1][1], board[2][2])) {
winner = board[0][0];
line(0, 0, width, height);
}
if (equals3(board[2][0], board[1][1], board[0][2])) {
winner = board[2][0];
line(0, height, width, 0);
}
if (winner == null && available.length == 0) {
return 'tie';
} else {
return winner;
}
}
function nextTurn() {
let index = floor(random(available.length));
let spot = available.splice(index, 1)[0];
let i = spot[0];
let j = spot[1];
board[i][j] = players[currentPlayer];
currentPlayer = (currentPlayer + 1) % players.length;
}
// function mousePressed() {
// nextTurn();
// }
function draw() {
background(255);
stroke(0);
strokeWeight(4);
line(w, 0, w, height);
line(w * 2, 0, w * 2, height);
line(0, h, width, h);
line(0, h * 2, width, h * 2);
for (let j = 0; j < 3; j++) {
for (let i = 0; i < 3; i++) {
let x = w * i + w / 2;
let y = h * j + h / 2;
let spot = board[i][j];
if (spot == players[1]) {
noFill();
ellipse(x, y, w / 2);
} else if (spot == players[0]) {
let xr = w / 4;
line(x - xr, y - xr, x + xr, y + xr);
line(x + xr, y - xr, x - xr, y + xr);
}
}
}
let result = checkWinner();
if (result != null) {
noLoop();
let resultP = createP('');
resultP.style('font-size', '32pt');
if (result == 'tie') {
resultP.html("Tie!")
} else {
resultP.html(`${result} wins!`);
}
} else if (currentPlayer == players[1]) {
nextTurn();
}
}