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function setup() {
createCanvas(400, 400);
}
let x = 100
let y = 100
function draw() {
background(220);
if (keyIsDown(LEFT_ARROW)) x -= 2
if (keyIsDown(RIGHT_ARROW)) x += 2
if (keyIsDown(UP_ARROW)) y -= 2
if (keyIsDown(DOWN_ARROW)) y += 2
square(x, y, 30);
}