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// Transform a circle to a triangle
// by approximating a circle with three circular arcs
// whose radii lengthen to infinity
var radius;
var cx, cy;
var trianglePoints = [];
var bShowDebug = true;
//-----------------------------------------
function setup() {
createCanvas(400, 400);
radius = width / 2 * 0.75;
cx = width / 2;
cy = height / 2;
for (var i = 0; i < 3; i++) { // triangle vertices
var x = cx + radius * cos(i * TWO_PI / 3.0 - HALF_PI);
var y = cy + radius * sin(i * TWO_PI / 3.0 - HALF_PI);
trianglePoints[i] = {
x,
y
};
}
}
//-----------------------------------------
function draw() {
background(255);
noFill();
var wiggle = max(0.00001, (0.5 * (1.0 + sin(millis() / 2000.0))));
var amount = 1.0 / wiggle - 1.0;
for (var i = 0; i < 3; i++) {
var p0x = trianglePoints[i].x;
var p0y = trianglePoints[i].y;
var p1x = trianglePoints[(i + 1) % 3].x;
var p1y = trianglePoints[(i + 1) % 3].y;
var pcx = cx - amount * ((p0x + p1x) / 2 - cx);
var pcy = cy - amount * ((p0y + p1y) / 2 - cy);
if (bShowDebug) {
// draw control points
stroke(255, 0, 0, 64);
strokeWeight(1);
line(pcx, pcy, p0x, p0y);
line(pcx, pcy, p1x, p1y);
}
var dx = p0x - pcx;
var dy = p0y - pcy;
var dh = sqrt(dx * dx + dy * dy);
var angle0 = atan2(p0y - pcy, p0x - pcx);
var angle1 = atan2(p1y - pcy, p1x - pcx);
stroke(0);
strokeWeight(3);
arc(pcx, pcy, dh * 2, dh * 2, angle0, angle1, OPEN);
}
}
function keyPressed() {
bShowDebug = !bShowDebug;
}