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let vx = 2;
let vy=1.5;
let ballx=300;
let bally = 300;
function setup() {
createCanvas(600, 600);
}
function draw() {
background(220, 220, 220, 30);
noStroke();
fill(0);
ellipse(ballx, bally, 30, 30);
ballx += vx;
bally += vy;
if ((ballx-10) < 0 || (ballx+10) > width){
vx *= -1;
} if ((bally-10) < 0 || (bally+10) > height){
vy *= -1;
}
}