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let bug; // Declare object
function setup() {
createCanvas(710, 400);
// Create object
bug = new Jitter();
}
function draw() {
background(50, 89, 100);
bug.move();
bug.display();
}
// Jitter class
class Jitter {
constructor() {
this.x = random(width);
this.y = random(height);
this.diameter = random(10, 30);
this.speed = 1;
}
move() {
this.x += random(-this.speed, this.speed);
// += means this: this.x = this.x + random(-this.speed, this.speed);
this.y += random(-this.speed, this.speed);
}
display() {
ellipse(this.x, this.y, this.diameter, this.diameter);
}
}