shader.setUniform not working inside setup()Sep 1, 2023, 6:05:14 AMjwong
Old createShader(), for demosSep 1, 2023, 6:05:15 AMjwong
New createFilterShader(), for demosSep 1, 2023, 6:05:17 AMjwong
New BLUR, for demosSep 1, 2023, 6:05:18 AMjwong
Old BLUR, for demosSep 1, 2023, 6:05:20 AMjwong
testing geometries after blurSep 1, 2023, 6:05:21 AMjwong
testing revised two-pass blurSep 1, 2023, 6:05:21 AMjwong
troubleshooting new two-pass blurSep 1, 2023, 6:05:22 AMjwong
old blurSep 1, 2023, 6:05:29 AMjwong
testing webgl2 shaders with filter()Sep 1, 2023, 6:05:31 AMjwong
custom shader filter build copySep 1, 2023, 6:05:32 AMjwong
prototyping transfer P2D to WEBGLSep 1, 2023, 6:05:33 AMjwong
comparing old and new filtersSep 1, 2023, 6:05:33 AMjwong
POSTERIZE originalSep 1, 2023, 6:05:35 AMjwong
shader-filters build: July 28Sep 1, 2023, 6:05:40 AMjwong
shader secondary graphics testSep 1, 2023, 6:05:41 AMjwong
shader filter secondary graphics testSep 1, 2023, 6:05:41 AMjwong
shader uniform and blur practiceSep 1, 2023, 6:05:42 AMjwong
shader quirk continuedSep 1, 2023, 6:05:43 AMjwong
a shader quirkSep 1, 2023, 6:05:44 AMjwong
setUniform(texture) in setup vs drawSep 1, 2023, 6:05:45 AMjwong
setUniform testSep 1, 2023, 6:05:49 AMjwong
shader-filters build: July 14Sep 1, 2023, 6:05:50 AMjwong
shader filters showcaseSep 1, 2023, 6:05:51 AMjwong
old filter performance testSep 1, 2023, 6:05:54 AMjwong
trouble with shader on p5.GraphicsSep 1, 2023, 6:05:54 AMjwong
framebuffer as main renderer demoSep 1, 2023, 6:05:55 AMjwong