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var circleObject1 = {
x: 0,
y: 0,
d: 25
}
var circleObject2 = {
x: 599,
y: 0,
d: 25
}
var circleObject3 = {
x: 0,
y: 599,
d: 25
}
var circleObject4 = {
x: 599,
y: 599,
d: 25
}
var col1 = {
r: 50,
g: 50,
b: 50
}
var col2 = {
r: 10,
g: 10,
b: 10
}
var col3 = {
r: 100,
g: 100,
b: 100
}
var col4 = {
r: 225,
g: 225,
b: 225
}
function setup() {
createCanvas(600, 600);
}
function draw() {
background(220);
frameRate(10);
col1.r = random(0, 255);
col1.g = random(0, 255);
col1.b = random(0, 255);
col2.r = random(0, 255);
col2.g = random(0, 255);
col2.b = random(0, 255);
col3.r = random(0, 255);
col3.g = random(0, 255);
col3.b = random(0, 255);
col4.r = random(0, 255);
col4.g = random(0, 255);
col4.b = random(0, 255);
col1.r = random(0, 255);
col1.g = random(0, 255);
col1.b = random(0, 255);
circleObject1.x = random(0, 299)
circleObject2.x = random(300, 599)
circleObject3.x = random(0, 299)
circleObject4.x = random(300, 599)
noStroke()
circle(circleObject1.x, circleObject1.y, circleObject1.d = circleObject1.d + 10);
if (mouseIsPressed) {
fill(0, 0, 255);
} else {
fill(col1.r, col1.g, col1.b);
}
circle(circleObject2.x, circleObject2.y, circleObject2.d = circleObject2.d + 10);
if (mouseIsPressed) {
fill(255, 0, 0);
} else {
fill(col2.r, col2.g, col2.b);
}
circle(circleObject3.x, circleObject3.y, circleObject3.d = circleObject3.d + 10);
if (mouseIsPressed) {
fill(0);
} else {
fill(col3.r, col3.g, col3.b);
}
circle(circleObject4.x, circleObject4.y, circleObject4.d = circleObject4.d + 10);
if (mouseIsPressed) {
fill(0, 255, 0);
} else {
fill(col4.r, col4.g, col4.b);
}
}