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let camDefault, cam3D;
function setup() {
createCanvas(400, 400, WEBGL);
camDefault = createCamera();
cam3D = createCamera();
}
function draw() {
setCamera( cam3D );
background(220);
orbitControl();
box( 200 );
// overlay
clearDepth();
setCamera( camDefault );
circle( -100, -100, 50 );
}