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let BulletExists = false
var grav = 2
var y = 100
var x = 200
let loop
var heights = 40
var widths = 40
var movhori = 0
var dead = false
let bullet
var count=10
var fr = 60
let bread
function preload() {
Pimg=loadImage('platform.png')
Cimg=loadImage('Character.png')
Bimg=loadImage('background.png')
music=loadSound('music.mp3')
}
function setup() {
createCanvas(400, 400*1.63);
music.setVolume(0.1);
music.loop();
bullet = new Bullet()
loop = 0
frameRate(fr)
bread = new Bread()
}
function draw() {
if (keyIsDown(DOWN_ARROW)){
if (BulletExists == false){
bullet = new Bullet();
BulletExists = true;
}
}
background(Bimg);
gravinter()
death_()
mov()
platform()
fill(140,0,140)
image(Cimg,x,y,heights,widths)
score()
bullet.move()
bullet.show()
bread.show()
bread.move()
bread.tp()
bread.collision()
loop += 1
if (loop % fr == 0){
BulletExists = false
}
}