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precision mediump float;
uniform vec2 u_resolution;
uniform float u_time;
uniform vec2 u_mouse;
void main() {
vec2 coord = gl_FragCoord.xy;
vec3 color = vec3(0.0);
color.r = u_mouse.x / u_resolution.x;
color.b = u_mouse.y / u_resolution.y;
gl_FragColor = vec4(color, 1.0);
}