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// Create a variable for your canvas
let c;
let brush;
function setup() {
c = createCanvas(windowWidth, windowHeight);
background("white");
}
function draw() {
if (mouseIsPressed === true) {
fill("blue");
stroke("white")
// circle(mouseX, mouseY, 50)
if (brush === "1") {
circle(mouseX, mouseY, 50);
} else if (brush === "2") {
fill("red")
rect(mouseX, mouseY, 20);
} else if (brush === "3") {
stroke("black");
line(width / 200, height, mouseX, mouseY);
} else if (brush === "4") {
stroke("yellow");
line(width, height, mouseX, mouseY);
} else if (brush === "5") {
stroke("#FF48B0");
line(width / 100, height / 100, mouseX, mouseY);
} else if (brush === "6") {
stroke("#67B346");
line(width / 2, height / 6, mouseX, mouseY);
} else if (brush === "7") {
fill('#white')
stroke("pink")
circle(mouseX, mouseY, 50);
rect(mouseX, mouseY, 50);
rect(mouseX, mouseY, 40);
rect(mouseX, mouseY, 30);
} else if (brush === "8") {
stroke("orange");
line(width, height / 500, mouseX, mouseY);
fill("white")
circle(mouseX, mouseY, 20)
}
}
}
// When the mouse is pressed this function is called
function mouseClicked() {
// Save the canvas
//saveCanvas(c, 'sketch.jpeg')
}
function keyPressed() {
console.log("key pressed");
if (brush === "9") {
saveCanvas(c, "sketch.jpeg");
} else if (brush === "0") {
clear();
}
brush = key;
}