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var capture;
function setup() {
createCanvas(windowWidth, windowHeight);
background(0);
capture= createCapture();
capture.hide();
width=50;
}
function draw() {
if(mouseIsPressed){
var aspectRatio = capture.height/capture.width;
var h= width*aspectRatio;
image(capture,mouseX,mouseY,width,h);
}
if(keyIsPressed){
if(key=='r'){
background(0);
}
if (keyCode == UP_ARROW) {
width++;
}
if (keyCode == DOWN_ARROW) {
width--;
}
}
noStroke();
fill(237, 43, 255,50);
rect(mouseX,mouseY,width,h);
}