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function setup() {
createCanvas(windowWidth, windowHeight, WEBGL);
}
function draw() {
background(200);
orbitControl(0.01, 0.01);
normalMaterial();
let scale = 200;
for (let px = -5; px < 5; px++) {
// for (let py = -5; py < 5; py++) {
for (let pz = -5; pz < 5; pz++) {
push();
rotateX(PI);
translate(px * scale, 0, pz * scale);
if (px > 0) {
fill(255, 0, 0);
}
cone(20, 50);
pop();
}
}
}