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30
let angle = 0
let angleDirection = 1
let angleSpeed = .005
function setup() {
createCanvas(120, 120)
}
function draw() {
background(220)
translate(20, 25)
rotate(angle)
strokeWeight(12)
line(0, 0, 40, 0)
translate(40, 0)
rotate(angle * 2)
strokeWeight(5)
line(0, 0, 30, 0)
translate(30, 0)
rotate(angle * 2.5)
strokeWeight(3)
line(0, 0, 20, 0)
angle += angleSpeed * angleDirection
if (angle > QUARTER_PI || angle < 0)
angleDirection *= -1
}