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var x1 = 200;
var y1 = 200;
var x2;
var y2;
var a = 0;
var speed2 = 1.8;
var speed1x;
var speed1y;
var speedm = 0.001
var m = 0.01;
var wid = window.innerWidth;
var hei = window.innerHeight;
var d;
function setup() {
createCanvas(400, 400);
// x1 = width/2;
// y1 = height/2;
// x2 = random(600);
// y2 = random(400);
// speed1x = random([-1, 1]);
// speed1y = random([-1, 1]);
angleMode(DEGREES);
background(220, 20);
}
function draw() {
// background(220, 20);
// translate(0, 0, 0, 0);
if (keyIsDown(LEFT_ARROW)) {
x1 -= 5;
}
if (keyIsDown(RIGHT_ARROW)) {
x1 += 5;
}
if (keyIsDown(UP_ARROW)) {
y1 -= 5;
}
if (keyIsDown(DOWN_ARROW)) {
y1 += 5;
}
clear();
//d = dist(mouseX,mouseY,x,y);
fill(255);
// x1 = mouseX;
// y1 = mouseY;
ellipse(x1, y1, 20);
// x1 += speed1x;
// y1 += speed1y;
// if (x1 < 0 || x1 > width) {
// speed1x = -speed1x;
// }
// if (y1 < 0 || y1 > height) {
// speed1y = -speed1y;
// }
// translate(x1, y1, 0, 0);
// x2 = 10 * sin(a * 10);
// y2 = 10 * cos(a * 10);
// fill(200);
// ellipse(x2, y2, 10)
// a++;
// m += speedm;
// if (m<0 || m>2){
// speedm = -speedm;
// }
// speed1x = 1.0001*speed1x;
}
// function keyPressed() {
// if (keyCode === UP_ARROW) {
// speed1y = -1;
// } else if (keyCode === DOWN_ARROW) {
// speed1y = 1;
// }
// return false; // prevent default
// }