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let petX = 50
let petY = 50
let velocity
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
if (petY > 350) {
petY = 350
velocity = 0
} else {
petY = petY - velocity
}
if (mouseIsPressed && mouseX > petX - 1 && mouseX < mouseX + 51 && mouseY > petY - 1 && mouseY < petY + 51 || mouseX == mouseX && mouseY == petY) {
petX = mouseX
petY = mouseY
velocity = 0
} else {
if (velocity > -16) {
velocity = velocity - 1
} else {
velocity = -15
}
}
square(petX, petY, 50)
}