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let song;
function setup() {
song = loadSound('assets/lucky_dragons_-_power_melody.mp3');
}
let img;
var x = 0;
var y = 0;
var LieX = 0;
var SitX = 0;
//other images
//var FunX = 10;
var FunX = 600;
//var MusicX = -10;
var MusicX = 600;
//var SwimX = 250;
var SwimX = 600;
//var BathX = 20;
var BathX = 600;
//var WomanX = 0;
var WomanX = 600;
function preload() {
imgPark = loadImage("assets/GisselPark.png");
imgSwim = loadImage("assets/swim.png");
imgBath = loadImage("assets/bath.png");
imgMusic = loadImage("assets/music.png");
imgLie = loadImage("assets/LieingDown.png");
imgFun = loadImage("assets/fun.png");
imgSit = loadImage("assets/sitting.png");
imgWoman = loadImage("assets/woman.png");
}
function setup() {
createCanvas(600, 400);
song = loadSound("assets/lucky_dragons_-_power_melody.mp3");
}
function draw() {
background(0, 0, 0);
// program opens
//original painting
image(imgPark, 0, 0);
image(imgLie, LieX, 0);
image(imgSit, SitX, 0);
//Added images
//movin item
image(imgBath, BathX, 45, -200,200);
//not moving
image(imgMusic, MusicX, 10, 300);
image(imgFun, FunX, -50, 559);
image(imgWoman, WomanX, 50, 350);
image(imgSwim, SwimX, 40, 600, 500);
console.log(mouseX, mouseY);
//back to original
if (mouseX>480 && mouseX<560){
LieX =0;
SitX = 0;
MusicX =600;
SwimX = 600;
BathX = 10000;
WomanX = 600;
}
if (mouseX>280 && mouseX<411 && mouseY > 350 && mouseY<360){
//LieX =00;
//SitX = 0;
//MusicX =600;
//FunX = 600;
SwimX = 200;
//BathX = 600;
//WomanX = 600;
}
if (mouseX>71 && mouseX<151 && mouseY > 63 && mouseY<115){
//LieX =00;
//SitX = 0;
//MusicX =600;
//FunX = 600;
//SwimX = 100;
BathX = 200;
//WomanX = 600;
}
//lieing down to music
if (mouseX > 116 && mouseX < 250 && mouseY > 225 && mouseY < 335) {
LieX = 600;
//SitX = 0;
MusicX = 20;
//FunX = 600;
//SwimX = 600;
//BathX = 6000;
//WomanX = 600;
}
//sitting to tent
if (mouseY > 115 && mouseY < 260 && mouseX > 300 && mouseY < 415) {
//LieX = 0;
SitX = 600;
//MusicX = 600;
FunX = 10;
//SwimX = 600;
//BathX = 6000;
//WomanX = 600;
}
// else{
//LieX = 0;
//SitX = 0;
//MusicX = 600;
//FunX = 600;
//SwimX = 600;
// BathX = 6000;
// WomanX = 600;
//}
}
function keyTyped() {
//Remix A - Starting Point
if (key === "a") {
LieX = 0;
SitX = 0;
MusicX = 1000;
FunX = 600;
SwimX = 600;
BathX = 6000;
WomanX = 600;
}
if (key === "z") {
LieX = 600;
SitX = 0;
MusicX = 20;
FunX = 600;
SwimX = 600;
BathX = 6000;
WomanX = 600;
}
//Remix S
else if (key === "s") {
LieX = 1000;
SitX = 1000;
FunX = 10;
MusicX = 1000;
SwimX = 250;
BathX = -100;
WomanX = 100;
}
//Remix Q
else if (key === "q") {
LieX = 600;
SitX = 0;
FunX = 600;
MusicX = -10;
SwimX = 300;
BathX = 1;
WomanX = 100;
}
//Remix W
else if (key === "w") {
LieX = 600;
SitX = 600;
FunX = 10;
MusicX = 1000;
SwimX = -200;
BathX = 1000;
WomanX = 100;
}
}
function keyPressed() {
if (keyCode === UP_ARROW) {
y = y - 10;
} else if (keyCode === DOWN_ARROW) {
y = y + 10;
}
if (keyCode === LEFT_ARROW) {
x = x - 5;
} else if (keyCode === RIGHT_ARROW) {
x = x + 5;
}
}
function mousePressed() {
if (song.isPlaying()) {
// .isPlaying() returns a boolean
song.stop();
} else {
song.play();
}
}