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function setup() {
createCanvas(400, 400);
funs = [
lightness,
loadModel,
model,
plane,
box,
sphere,
cylinder,
cone,
ellipsoid,
torus,
pixelDensity,
displayDensity,
rotateX,
rotateY,
rotateZ,
saveCanvas,
saveFrames,
loadFont,
saveJSON,
saveStrings,
saveTable,
camera,
perspective,
ortho,
ambientLight,
directionalLight,
pointLight,
normalMaterial,
texture,
ambientMaterial,
specularMaterial,
circle,
square,
];
}
function draw() {
background(220);
}