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var mass = [60];
var positionX = [320];
var positionY = [300];
var velocityX = [0];
var velocityY = [0];
function setup() {
createCanvas(windowWidth, windowHeight);
noStroke();
fill(64, 255, 255, 192);
}
function draw() {
background(32,25);
for (var particleA = 0; particleA < mass.length; particleA++) {
var accelerationX = 0,
accelerationY = 0;
for (var particleB = 0; particleB < mass.length; particleB++) {
if (particleA != particleB) {
var distanceX = positionX[particleB] - positionX[particleA];
var distanceY = positionY[particleB] - positionY[particleA];
var distance = sqrt(distanceX * distanceX + distanceY * distanceY);
if (distance < 1) distance = 1;
var force = 2*mass[particleB] / (distance*distance);
accelerationX += force * distanceX;
accelerationY += force * distanceY;
}
}
velocityX[particleA] = velocityX[particleA] * 1 + accelerationX ;
velocityY[particleA] = velocityY[particleA] * 1 + accelerationY * 1;
}
for (var particle = 0; particle < mass.length; particle++) {
positionX[particle] += velocityX[particle];
positionY[particle] += velocityY[particle];
if(particle==0){
ellipse(positionX[particle], positionY[particle], mass[particle] * 2, mass[particle] * 2);
} else{
ellipse(positionX[particle], positionY[particle], mass[particle] * 5000, mass[particle] * 5000);
}
}
}
function addNewParticle() {
mass.push(random(0.001, 0.002));
positionX.push(mouseX);
positionY.push(mouseY);
velocityX.push(10);
velocityY.push(5);
}
function mouseClicked() {
addNewParticle();
}
function mouseDragged() {
addNewParticle();
}