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let gameStarted=false;
let state="notStarted"
//startscreen
//game
//death
function setup() {
createCanvas(400, 400);
}
function draw() {
// if (gameStarted==false){
// startScreen();
// } else {
// gameScreen();
// }
if (state=="notStarted"){
startScreen();
} else if (state=="playing"){
gameScreen()
} else {
endScreen();
}
}
function startScreen(){
background(255);
fill(0);
text("click to start",150,200)
}
function gameScreen(){
//game stuff goes here
background(255,0,0)
}
function mousePressed(){
//gameStarted=true;
if (state=="notStarted"){
state="playing";
} else if (state=="playing"){
state="death"
}
}