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attribute vec3 aPosition;
precision mediump float;
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
void main() {
//vec4 positionVec4 = vec4(aPosition, 1.0);
//positionVec4.xy = positionVec4.xy * 2.0 - 1.0;
//gl_Position = positionVec4;
vTexCoord = aTexCoord;
vec4 positionVec4 = vec4(aPosition, 1.0);
positionVec4.xy = positionVec4.xy * 2.0 - 1.0;
gl_Position = positionVec4;
}