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//intialize variable for x
let myX = 0;
//initialize variable for speed
let mySpeed = 1;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
//use variable for x
circle(myX, 200,200);
//reverse at right and left boundary
if(myX > width || myX < 0){
mySpeed = mySpeed*-1;
}
//add speed
myX += mySpeed;
//set size of text
textSize(20);
//display x location as text
text("x = " + myX, myX - 30, 200);
}