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let img, img2;
function preload(){
img = loadImage("pollock.jpg");
img2 = loadImage("pollock2.jpg")
}
function setup() {
createCanvas(600, 400);
}
function draw() {
background(220);
//img.filter(INVERT);
//tint(255,255,0);
image(img,0,0);
//img2.filter(INVERT);
//tint(255,0,0);
//image(img2,100,100,width,height);
img.blend(img2,0,0,width,height,0,0,width,height,BURN);
}
//noLoop();