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function setup() {
createCanvas(400, 400);
pixelDensity(1);
}
function draw() {
background(220,200,0);
fill(0,250,190);
rect(30,20,80,100);
circle(400,300,100);
loadPixels();
for(let i = 0; i<pixels.length; i++){//with image - img.pixels.length
let p = i * 4;
let r = pixels[p];
let g = pixels[p+1];
let b = pixels[p+2];
let a = pixels[p+3];
r = 50;
pixels[p] = r;
//when using images, use img.pixels
}
updatePixels();
//console.log(pixels.length);
}