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30
let speedX = 3;
let x = 0;
let speedY = 3;
let y = 0;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(0);
stroke(255);
strokeWeight(4);
noFill();
ellipse(x, y, 20, 20);
//Checking canvas edges
if(x>width || x<0){
speedX = -speedX;
}
if(y>height || y<0){
speedY = -speedY;
}
x = x + speedX;
y = y + speedY;
}