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let speed = 3;
var d = 100; // diameter
const r = d/2; // radius
let x = d / 2; // position on x axis
function setup() {
createCanvas(600, 400);
}
function draw() {
background(0);
stroke(255);
strokeWeight(4);
noFill();
ellipse(x, 200, d, d);
if (x > width - r || x < 0 + r) {
speed *= -1;
}
x += speed;
}