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let adjective, music, button, coolGenre, coolName;
let player;
function preload() {
data = loadJSON('genres.json');
adjectiveData = loadJSON('adj.json');
}
function setup() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
createCanvas(400, 400);
// noCanvas();
music = data.genres[floor(random(data.genres.length))];
adjective = adjectiveData.adjs[floor(random(adjectiveData.adjs.length))];
button = createButton('GivemesomecooooooolNAMEEformyMusic');
button.mousePressed(giveName);
coolGenre = createP (adjective + ' ' + music);
// print(data);
}
function draw() {
background(230);
music = data.genres[floor(random(data.genres.length))];
adjective = adjectiveData.adjs[floor(random(adjectiveData.adjs.length))];
text(coolName, width/2, height/2);
}
function giveName(){
coolName = (adjective + ' ' + music);
coolGenre.html (adjective + ' ' + music);
}
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}