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let angle = 0;
function setup() {
createCanvas(400, 400);
angleMode(DEGREES);
// rectMode(CENTER);
}
function draw() {
background(0);
push(); //save
translate(200, 200);
rotate(-angle);
// scale(mouseX/100, mouseY / 100);
// by default everything rotates at the origin (0, 0)
scale(1, 1);
stroke(255)
fill(100, 100, 100);
rect(0, 0, 100, 50);
pop(); // undo
angle = angle + 2;
}