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let img;
let b = 0;
function setup() {
createCanvas(400, 400);
img = loadImage('sticker.png');
}
function draw() {
let b = mouseX;
background(b,100,250);
// background(0);
fill(250);
textSize(40);
image(img,130,170, img.width / 4, img.height /4);
text("drawing with objects",20,50);
text("words & code", 70,100);
}