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var x = 0 , y = 0;
var speed = 1 , speed1 = 1;
function setup() {
createCanvas(800, 400);
}
function draw() {
background(220);
rect(x,y,100,100);
x += speed;
y += speed1;
if(x+100 >=width || x <= 0)
speed = -speed;
if(y+100 >=height || y <= 0)
speed1 = -speed1;
}