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let r = 400;
let g = 200;
let b = 250;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(255);
fill(r, g, b);
textSize(mouseX+mouseY);
text("a", 150, 150 + 99);
noFill();
//noStroke();
rect(150, 150, 100, 100);
if (mouseX >= 150 && mouseX <= 150 + 100 && mouseY >= 150 && mouseY <= 150 +100) {
//if we've rolled over do something
r = 400
g = 200
b = 250
} else {
r=0
g=0
b=0
}
}