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var angle = 0.0;
var offset = 10;
var scalar = 1;
var speed = 0.005;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(204,255,153);
noFill();
for(let i=290;i>=0;i=i-20){
var x = offset + cos(angle) * scalar;
var y = offset + sin(angle) * scalar;
bezier(x+i,y+i,350,150,20+i,370+i,40,20);
angle += speed;
scalar += speed;
}
for(let i=10;i<=width;i=i+20){
var x1 = offset + cos(angle) * scalar;
var y1 = offset + sin(angle) * scalar;
bezier(350-i,20+i,350,150,x1+i,y1+i,360,20);
angle -= speed;
scalar -= speed;
}
}