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var angle = 0.0;
var offset = 10;
var scalar = 1;
var speed = 0.01;
function setup() {
createCanvas(400, 400);
background(255);
}
function draw() {
for(let i=10;i<=width;i=i+50){
stroke(153,204,255);
var x = offset + cos(angle) * scalar;
var y = offset + sin(angle) * scalar;
ellipse(x + i,y+ i,1,1);
angle += speed;
scalar += speed;
stroke(153,153,255);
for(let j=1;j<=width;j+=10){
for(let i=10;i<=width;i=i+10){
line(1+i,10+j,5+i,10+j);
}
}
}
}