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let t = 0
let rez = 0.05
function setup() {
createCanvas(400, 400);
}
function draw() {
background(220);
noStroke();
for(i = 0; i < height; i+=3){
for(j = 0; j < width; j+=3){
var n = noise(i*rez,j*rez, t)
var n1 = noise(j*rez, t, i*rez)
var n2 = noise(t,j*rez,i*rez)
fill(n*255, n1*255, n2*255)
rect(i,j,3)
}
t += 0.0003
}
}