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let bounceRate= 1;
let currentVal=0;
function setup() {
createCanvas(400, 400);
}
function draw() {
background(currentVal);
bounce(0,255);
fill(currentVal,50,180);
circle(width/2,height/2,currentVal);
bounce(0,200);
}
function bounce(minVal,maxVal){
currentVal += bounceRate;
// currentVal =currentval+bounceRate;
if(currentVal>=maxVal|| currentVal<=minVal){
bounceRate=bounceRate*-1;
// bounceRate *= -1;
}
}