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var x=0;
var timer;
var counter=0;
function setup() {
createCanvas(400, 400);
timer= createP('timer');
setInterval(timeIt,500);
}
function timeIt(){
timer.html(counter);
counter++;
}
function draw() {
timer.html(frameCount);
background(220);
stroke(255);
line(x,0,x,height);
x=x+3;
if(x>width){
x=0;
}
}