xxxxxxxxxx
function setup() {
createCanvas(400, 400, WEBGL);
}
function draw() {
background(220);
for (countX = -5; countX < 5; countX = countX + 1) {
for (countY = -5; countY < 5; countY = countY + 1) {
makeBox()
}
}
function makeBox(){
// translate(10,10,0);
rotateX(frameCount*0.01);
rotateY(frameCount*0.01);
box(150)
}
}