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function setup() {
createCanvas(400, 400);
background(220)
}
function draw() {
k = random()
h = random() + random()
if(h > 1) h = h - 2
t = k*(k-2)/(k*k-1)
x = h * (1-t*t)/(1+t*t)
y = h * 2*t/(1+t*t)
point(width/2 + 180*x, height/2 + 180*y)
if(frameCount > 50000) noLoop()
}