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let x;
let y;
let speedX = 3;
let speedY = 5;
let d = 50;
function setup() {
createCanvas(400, 400);
x = random(0, width);
y = random(0, height);
speedX = random(-10, 10);
speedY = random(-10, 10);
}
function draw() {
background(220);
circle(x, y, d);
x = x + speedX;
y = y + speedY;
if (x > width - d/2 || x < d/2) {
speedX = -speedX;
}
if (y > height - d/2 || y < d/2) {
speedY = -speedY;
}
}