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var drumLoop;
function setup() {
createCanvas(400, 400);
drumLoop = loadSound('drums.wav');
}
function draw() {
background(220);
rect(0, 0, 50, 50);
}
function mousePressed() {
if (mouseX < 50 && mouseY < 50) {
if (drumLoop.isPlaying()) {
drumLoop.stop();
}
else {
drumLoop.play();
}
}
}